AI Insights · Timothy · April 2023
Top 5 Idler Games on iOS in Latin America: Q1 2023
Explore the performance of the top 5 idler games on the iOS platform in Latin America during Q1 2023, with data insights from Sensor Tower.
In the first quarter of 2023, the top 5 idler games on the iOS platform in Latin America demonstrated varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance:
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited showed a notable fluctuation in weekly revenue, peaking at approximately $25.4K in the first week of January and then declining to around $5.5K by the end of February. Weekly downloads experienced a dip in early February, bottoming out at around 9.9K, but rebounded to approximately 34.7K by the end of March. Active users followed a similar trend, increasing from around 21.8K in mid-February to over 50.2K by the end of March.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced a steady decrease in weekly revenue, starting at approximately $3.3K at the end of December and ending at around $2K by the end of March. Weekly downloads saw a significant drop in early February, hitting a low of 135, but gradually recovered to about 1.4K by the end of March. Active users also declined from approximately 16.8K in early January to about 8.6K by the end of March.
Idle Lumber Empire - Wood Game, also from AppQuantum Publishing Ltd, showed a spike in weekly revenue in early March, reaching approximately $5K, but settled down to around $2K by the end of the quarter. Weekly downloads fluctuated, peaking at around 10K at the end of January and stabilizing at approximately 8.6K by the end of March. Active users increased from around 13.1K in mid-February to about 17.7K by the end of March.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH had relatively stable weekly revenue, ranging between $1.2K and $1.8K throughout the quarter. Weekly downloads remained steady, averaging around 2.5K to 3.5K. Active users showed a slight decline, from approximately 74.3K at the end of December to about 44.2K by the end of March.
Plague Inc. by Ndemic Creations maintained a consistent weekly revenue, hovering around $1.2K to $1.5K. Weekly downloads were stable, averaging around 500 to 600. Active users remained relatively constant, fluctuating between 700 and 800 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.